Realtime 3D
Collection of my realtime 3d done for games and demos


Project: Targets

First assigment at work. Copyright Fathammer Ltd.






Project: Unnamed

Just some sketches. Target platform S60 mobiles. Copyright Fathammer Ltd.



Project: Supercharge street racing

Full scale city which splits into two 3.2 km long street racing tracks. Still work in progress and textures are only placeholders. Video and more images will follow as soon as i get this one finished. Target platform S60 mobiles. Copyright Fathammer Ltd



Project: Raid over Stockholm

Production with attitude for swedish demoparty. This time platform was Pc.


Project: Uhka idästä

We made this project for assembly mobile demo competition. Platform was Gameboy Advance and we aimed to quality stuff with chill attitude. My first real experience with texture composition. Target resolution was 240x160, polygon limit was set to 400 each scene with 128x128 textures.

Project: Sanitized

This was the very first dreamcast production from us. Target resolution 640x480.


Project: Sweet farina

Quick project for small finnish demo party. With oldschool flavour of course. Target platform again gameboy advance and target resolution 240x160. Polylimit set to usual 400 to keep frame rate smooth.


Project: Miscelleanous models

Some models that i've done my spare time. For various platforms with various specifications.