Program

The workshop will be organized as a one full day workshop, consisting of position paper presentations, playful design session, demos, and discussions.

Workshop papers will have 13 minute presentation slot each, followed by a 7 minute discussion. In the playful design session, the participants are divided into 3–4 person groups where they will work on a given design task with low-fi prototyping materials such as paper, stickers, play dough, etc. To our experience, the exercise facilitates very well discussion and networking among participants. In addition, we encourage participants to bring demos to the workshop.

Time
9:00 Opening and introductions
9:30 Paper session I
10:30 Coffee
11:00 Paper session II
12:20 Lunch
13:30 Paper session III
14:30 Interactive design session
15:00 Coffee and demos
15:30 Presentations of the design session
16:00 Closing
16:30 Workshop ends

In the evening, we plan to have an unofficial workshop dinner (self-funded).

Paper Session I

Jochen Meyer, Young S. Lee, Katie Siek, Susanne Boll, Oscar Mayora and Carsten Röcker. Technologies for Well-being: Opportunities and Challenges for HCI

Sitwat Langrial and Harri Oinas-Kukkonen. BCSS Study: Case Soothing Sleep

Suvi Tiinanen, Jonna Häkkilä, Jukka Kortelainen, Antti Siipo, Seppo Laukka and Tapio Seppänen. Emotion Detection as a Design Opportunity for Wellness Applications

Paper Session II

Marc Fabri, Pip Trevorrow, Paul Doney and Meg Soosay. Towards Better Behavior Change Models For Rich User Experiences

Stina Nylander. Toward Digital Support for Reflection over Routines in Lifestyle Change

Aino Ahtinen, Pasi Välkkynen, Elina Mattila, Kirsikka Kaipainen, Miikka Ermes, Essi Sairanen, Tero Myllymäki and Raimo Lappalainen. Oiva – A Mobile Phone Intervention for Psychological Flexibility and Wellbeing

Anna-Liisa Syrjänen and Kari Kuutti. A Mirror-Puzzle Tool for Wellness Reflection

Paper Session III

Matteo Chini, Antonella De Angeli, Silvia Gabrielli and Rosa Maimone. StandFit: Fighting Sedentary Work Life

Maaret Posti, Leena Ventä-Olkkonen and Jonna Häkkilä. Using 3D Virtual Worlds in the Design of Wellness Applications

Tim Merritt and Kaj Grønbæk. Health and Wellness IT Product Design: Examples and Lessons Learned